About Cookie Land: Sweet Hearts
Cookie Land: Sweet Hearts is a level-based match-3 strategy game built around an 8x8 grid of colorful sweets. Swap adjacent pieces to create lines of three or more matching sweets, clear them from the board, earn points, and complete the level's score and sweet-collection targets before running out of moves.
The primary objective is to complete each level by reaching its required score target and clearing the required number of a specific sweet type.
Each level has a limited number of moves. Completing both objectives before the moves reach zero clears the level and unlocks progression to the next level.
Cookie Land: Sweet Hearts is a browser-based match-3 strategy game where you arrange five types of sweets—hearts, cookies, strawberries, lemons, and mints—on an 8x8 board. Select a sweet and swap it with an adjacent piece to create a horizontal or vertical line of three or more identical sweets.
Every successful match clears the matched pieces and awards 20 points per cleared sweet. Empty spaces are filled through gravity, followed by new sweets entering the board, so one move can produce additional matches through cascading effects. Each level combines a score requirement with a target for one particular sweet type, giving you two objectives to manage within a limited number of moves.
You can use the Hint button to highlight a possible matching swap, while Restart lets you start the current level again. The game also includes a pause menu, level selection, saved progression, and synthesized sound effects.
Players looking for similar challenges can explore our strategy games or browse match-3 games. For more casual browser gameplay, casual games is another natural category to explore.
How to Play
- Start the game by selecting PLAY or use CONTINUE to resume the saved current level.
- Look at the board and check the Score, Moves, and Target Goal displayed around the game area.
- Select a sweet on the 8x8 board.
- Swap it with an adjacent sweet by tapping two neighboring pieces or dragging/swiping a piece toward an adjacent position.
- A swap only counts as a move when it creates a match. An invalid swap is reversed.
- Match three or more identical sweets horizontally or vertically to clear them.
- Cleared spaces are filled as existing pieces fall downward and new sweets enter the board.
- Cascading matches can occur automatically after the initial match and add further points and target progress.
- Use the Hint button when you need help identifying a possible matching swap.
- Complete both the required score and sweet-type target before running out of moves to clear the level.
- If the move counter reaches zero before the objectives are completed, the level ends in GAME OVER.
Winning & Losing Conditions
Winning Condition
A level is cleared when both the required score and the required sweet-type target have been completed.
Losing Condition
The level ends in GAME OVER when the move counter reaches zero before all objectives are completed.
Features
- Browser-based match-3 gameplay
- 8x8 game board
- 50 selectable levels
- Level progression with locked/unlocked stages
- Score tracking
- Limited moves per level
- Per-level score and sweet-type objectives
- Five sweet types: hearts, cookies, strawberries, lemons, and mints
- Cascading matches
- Gravity-based piece movement
- Hint function
- Restart function
- Pause, resume, and main-menu options
- Level selection screen
- Saved level progression using browser local storage
- Keyboard-independent pointer controls
- Mouse/pointer controls
- Touch/drag controls
- Synthesized sound effects
- Responsive board sizing
Tips & Strategies
- Plan around the target sweet. Each level requires clearing a particular sweet type, so prioritize matches involving that target when practical.
- Look for cascades. Clearing a match causes pieces above it to fall and new pieces to enter, potentially creating automatic follow-up matches for additional points.
- Protect your move count. Only swaps that create a match consume a move, so avoid making random valid-looking swaps when they do not help your objectives.
- Use the Hint button when the board is difficult to read. The hint system searches the board for a swap that produces a match and highlights the relevant pieces.
- Build score through larger matches and cascades. Every cleared piece awards 20 points, so a move that produces several consecutive matches can make substantial progress toward the score target.
- Check both objectives before each move. Reaching the score alone is not enough; the required sweet-type target must also be completed before the moves run out.