About Cookie Land 2: Sweet Hearts
Cookie Land 2: Sweet Hearts is a grid-based match-3 puzzle game played on an 8x8 board. Swap adjacent pieces to form groups of three or more identical hearts, cookies, strawberries, candies, lemons, or mint pieces. Each level gives you a limited number of moves and a specific piece-collection target to complete.
The primary objective is to collect the required number of the level's target piece before the available moves run out. Completing the target wins the level, while reaching zero moves without collecting enough target pieces causes the level to fail.
Cookie Land 2: Sweet Hearts is a level-based match-3 puzzle game built around an 8x8 grid of six different piece types: hearts, cookies, strawberries, candies, lemons, and mint pieces. The goal changes by level, with one piece type selected as the target that must be collected in a specified quantity.
To make a move, select a piece and swap it with an adjacent piece, or drag/swipe a piece one square in a valid direction. A successful swap must create a match; otherwise, the pieces return to their original positions and the move is not consumed. Matching three or more identical pieces clears them, awards 10 points per cleared piece, and causes pieces above empty spaces to fall before new pieces are added.
Cleared pieces of the current target type count toward the level objective, and chain reactions can produce additional matches automatically. You can monitor the level, score, remaining moves, and target progress in the HUD. For more browser-based challenges, explore our puzzle games or browse match-3 games. Players looking for similar casual gameplay can also visit our arcade games.
Progress is saved locally, including unlocked levels and earned stars.
How to Play
- Select Play from the main menu, or choose an unlocked level through Levels.
- The game presents an 8x8 puzzle board containing six types of pieces.
- Check the Target indicator in the HUD to see which piece must be collected and how many are required.
- Select one piece and then select an adjacent piece to attempt a swap, or drag/swipe a piece one square.
- The swap only counts when it creates a valid match of three or more identical pieces.
- Every successful matching move consumes one move.
- Matched pieces are removed, pieces above them fall downward, and new pieces fill the empty spaces.
- Additional automatic matches are processed as chain reactions.
- Continue collecting the target piece until the required amount is reached.
- If the target is completed, the level ends successfully. If the move counter reaches zero first, the level is failed.
Winning & Losing Conditions
Winning Condition
The player wins by collecting at least the required number of the level's target piece before running out of moves.
Losing Condition
The player loses when the move counter reaches zero while the target requirement has not been completed.
Features
- Browser-based match-3 puzzle gameplay
- 8x8 puzzle board
- 50 selectable levels
- Progressive level unlocking
- Six different matchable piece types
- Target-based level objectives
- Limited moves per level
- Score tracking during each level
- Automatic gravity and board refilling
- Cascade/chain-reaction matching
- Three-star level results
- Locally saved level progress
- Pause, resume, and restart controls
- Sound effects with an on/off setting
- Music setting in the Settings menu
- Reset Progress option
- Responsive board sizing
- Mouse and touch/swipe interaction
- Mobile Hint button is displayed on compatible touch devices, but its gameplay function is not implemented
Tips & Strategies
- Prioritize the target piece. Clearing the required target type is what completes the level, so do not spend moves solely on unrelated matches when a target-producing move is available.
- Look for matches before swapping. An invalid swap is returned to its original position and does not consume a move, while a successful matching swap does consume one.
- Use the falling pieces to your advantage. After a match is cleared, pieces above the empty spaces fall and new pieces enter the board, potentially creating automatic chain reactions.
- Watch the remaining moves closely. The target requirement becomes more demanding on later levels while the available move count gradually decreases.
- Create larger matches when possible. Matching more pieces at once clears more pieces and awards more points because each cleared piece is worth 10 points.
- Use the level target indicator frequently. The HUD shows both the target piece and current collection progress, making it easier to decide which matches are useful.