| Carrom

Total Plays: 9 plays
Released: August 2026
Game engine: HTML5 / Unity
Platforms: Browser (Desktop, Mobile, Tablet)
Category: Board
Board turn-based board game precision aiming physics-based competitive single-player local multiplayer strategy

About Carrom


Carrom is a board game where you control a striker to knock white and black coins into the four corner pockets. Choose your shot angle, position the striker along your baseline, set the power, and shoot; pocketing your assigned coins is the main route to winning.

The primary objective is to pocket all of your assigned coins before your opponent. Player colors are assigned when the first legally pocketed white or black coin establishes which color belongs to that player; if the Queen has been pocketed and remains pending, it must also be covered before the player can win.

Carrom is a turn-based board game built around precise striker placement, aiming, power control, and pocketing. Each match begins with a central formation of 18 playing coins plus the red Queen, while the striker starts on the player's baseline. Your first legally pocketed white or black coin determines your color, after which you must clear that color before your opponent.

Before each shot, position the striker along your baseline and adjust the AIM and POWER controls. The board uses four corner pockets, and collisions and wall rebounds affect how coins travel after the striker is fired. Pocketing one of your own coins without a foul gives you another turn, while pocketing the striker produces a foul and ends your turn.

The red Queen has a separate requirement: pocketing it makes the Queen pending, and you must subsequently pocket one of your own coins on a non-foul shot to cover it. A successful cover awards a Queen bonus. If you enjoy other precision-based challenges, explore our puzzle games for similar gameplay. Players looking for more traditional board experiences can also browse our board games. For competitive two-player sessions, the multiplayer games category provides more options.

Use the pause menu whenever you need to stop the match temporarily, restart it, or return to the main menu.

How to Play

  1. Start a match from Play Now, Player vs Player, or Player vs Computer.
  2. In Player vs Computer mode, choose Easy, Medium, or Hard difficulty.
  3. Your striker starts on your baseline. Drag it left or right to position it within the legal baseline area.
  4. Set the shooting direction with the AIM slider. You can also drag the striker to interact with the aiming setup.
  5. Adjust the POWER slider to choose the strength of the shot.
  6. Press SHOOT to strike the coins. You cannot shoot again while the pieces are still moving.
  7. Pocket your assigned color—white or black—into any of the four corner pockets.
  8. If you pocket the red Queen, it becomes pending and must be covered by pocketing one of your own coins on a later, non-foul shot.
  9. Pocketing the striker causes a foul and ends your turn.
  10. The match ends when a player has cleared all of their assigned coins and the Queen is not still pending.

Winning & Losing Conditions

Winning Condition

A player wins when all coins of their assigned color have been pocketed and the Queen is either not pending or has been successfully covered.

Losing Condition

A player loses when the opponent satisfies the winning condition first. Pocketing the striker is a foul, which ends the current turn, but it does not by itself end the match.

Features

  • Browser-based Carrom gameplay
  • Player vs Player mode
  • Player vs Computer mode
  • Easy, Medium, and Hard AI difficulty
  • White and black coins
  • Red Queen mechanic with Queen covering
  • Four corner pockets
  • Aim and power controls
  • Striker positioning along the baseline
  • Score tracking
  • Turn-based gameplay
  • Fouls when the striker is pocketed
  • Pause, resume, restart, and main-menu options
  • Rematch option after a match
  • Sound effects
  • Particle effects
  • Screen-shake setting
  • Persistent local settings
  • Responsive canvas-based board

Tips & Strategies

  • Position the striker deliberately: Move it along your baseline before shooting to create a better angle toward the target coin.
  • Use the power slider carefully: Higher power gives the striker more speed, but stronger shots can produce more unpredictable rebounds and collisions.
  • Plan for the four corner pockets: The board has pockets at each corner, so consider the coin-to-pocket path before choosing your shooting angle.
  • Treat the Queen as a two-step objective: Once the Queen is pocketed, plan your next successful shot around pocketing one of your own coins to cover it.
  • Avoid pocketing the striker: A striker pocket is explicitly treated as a foul and ends your turn.
  • Use extra turns efficiently: Legally pocketing one of your own coins, or the Queen, allows the current player to shoot again.

Game Controls


Mouse

Mouse ActionFunction
Click and drag the strikerPosition the striker along the baseline
Drag the AIM sliderChange shot direction
Drag the POWER sliderChange shot strength
Click SHOOTFire the striker
Click menu/settings buttonsNavigate the interface

Touch

Gesture / ButtonAction
Touch and drag the strikerPosition the striker
Touch/drag the AIM sliderChange shot direction
Touch/drag the POWER sliderChange shot strength
Tap SHOOTFire the striker
Tap interface buttonsNavigate menus and settings

Mobile Support

Yes — the game uses pointer-based controls, has touch-specific gameplay instructions, and includes a responsive canvas and mobile viewport configuration.

Desktop Support

Yes — the game is designed for desktop browsers and supports mouse interaction for striker positioning, aiming controls, sliders, and shooting.

Multiplayer

Local Multiplayer — Player vs Player is available on the same game interface; online multiplayer is not implemented.

Supported Input

Mouse, Touch

Sound

Yes — Sound effects are available for strikes, collisions, wall bounces, pockets, fouls, Queen shots, buttons, and match results; Sound Effects can be toggled in Settings.

Levels

Single level — the game consists of individual Carrom matches rather than a multi-stage level progression system. Player vs Computer offers Easy, Medium, and Hard AI difficulty.

Score System

Yes — a player's assigned-color coin is worth 1 point, while successfully covering the Queen awards a 3-point Queen bonus. The HUD displays separate scores for Player 1 and Player 2; the implemented scoring does not use score as the win condition.

Frequently Asked Questions

Carrom is a turn-based board game in which players use a striker to pocket their assigned white or black coins into the four corner pockets.

Position the striker on your baseline, set the aim direction and power, then press SHOOT. Continue pocketing your assigned coins while managing the Queen and avoiding striker fouls.

The game uses pointer controls, including dragging the striker and sliders, plus clicking or tapping the SHOOT button. No keyboard controls are implemented.

Pocket all coins belonging to your assigned color. If you have pocketed the Queen, you must cover it by legally pocketing one of your own coins on a later turn.

Pocketing the striker is a foul. The foul is displayed on screen and your turn ends.

Yes. The main menu provides a Player vs Player mode for two players.

Yes. Player vs Computer mode is available with Easy, Medium, and Hard difficulty settings.

Yes. The implementation uses pointer events and provides touch-specific instructions for dragging the striker, using the sliders, and tapping SHOOT.

Yes. The game provides generated sound effects for actions such as strikes, collisions, wall bounces, pocketing, fouls, and match results. Sound effects can be turned on or off in Settings.

Yes. The in-game pause menu provides Resume and Restart, along with options to access How to Play, Settings, or the Main Menu.

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