| Catapult King

Total Plays: 8 plays
Released: August 2026
Game engine: HTML5 / Unity
Platforms: Browser (Desktop, Mobile, Tablet)
Category: Shooting
Shooting physics-based projectile aiming castle siege precision shooting structure destruction score attack level progression single-player

About Catapult King


Catapult King is a physics-based castle siege shooting game where you launch boulders from a catapult at enemy structures and characters. Adjust your firing angle and power, then use limited shots to complete the objective for each level while building score through destruction and combos.

The primary objective changes by level. Depending on the stage, you must defeat all enemies, defeat the King, destroy a required percentage of the castle, or reach a specified score. Completing a level with a higher score can earn up to three stars.

Catapult King puts you behind a medieval catapult with a limited number of shots and a castle full of structures and enemies to bring down. Before firing, you can adjust the launch angle and power to control the boulder's trajectory. On desktop, you can drag from the catapult to aim and release to fire, or use the keyboard controls for finer adjustments.

Each level has a displayed objective, such as defeating every enemy, eliminating the King, destroying a percentage of castle structures, or reaching a target score. Castle blocks use different materials, including wood, stone, and ice, with different durability and point values. Enemy types include guards, archers, knights, royals, and Kings.

Destroying blocks and enemies awards points, while rapidly destroying multiple targets creates a combo multiplier. Completing levels also records your best score and star rating. Progress is saved locally, allowing unlocked levels and scores to persist between sessions. Players looking for similar precision-based challenges can also explore shooting games or arcade games. For games built around physics and destruction, physics-based games is another relevant category.

How to Play

  1. Start the game and select PLAY to begin the current level, or use LEVEL SELECT to choose an unlocked stage.
  2. Check the objective displayed at the top of the gameplay screen.
  3. Aim the catapult by dragging from the catapult on the battlefield.
  4. Adjust the firing angle and power to control the boulder's trajectory.
  5. Release the pointer to fire, or use the keyboard Space key to launch.
  6. Use each shot strategically because every level provides a limited number of shots.
  7. Hit castle blocks and enemies to cause damage, destruction, and score gains.
  8. Chain rapid destructions to build a COMBO multiplier.
  9. Complete the level-specific objective before your available shots are exhausted.
  10. After completing a level, your score, accuracy, remaining shots, and earned stars are shown.

Winning & Losing Conditions

Winning Condition

A level is won when its specific objective is met: defeating all enemies, defeating the King, destroying the required percentage of castle structures, or reaching the required score.

Losing Condition

A level is failed when the available shots are exhausted before the objective is completed.

Features

  • Browser-based castle siege gameplay
  • 30 levels
  • Four objective types
  • Limited shots per level
  • Physics-based projectile and structure interactions
  • Wood, stone, and ice structures
  • Guard, archer, knight, royal, and King enemies
  • Score tracking
  • Three-star scoring system
  • Combo score multiplier
  • Best-score tracking
  • Local progress saving
  • Level unlocking and replay
  • Pause and resume
  • Level restart
  • Keyboard controls
  • Pointer/drag aiming
  • Touch-oriented mobile controls
  • Adjustable sound effects
  • Background music
  • Particle-effects setting
  • Screen-shake setting
  • Responsive canvas scaling

Tips & Strategies

  • Aim at structural bases: Hitting lower supporting blocks can destabilize structures and cause additional blocks or enemies to fall.
  • Use power deliberately: Higher power sends the boulder farther, but changing power also changes the trajectory, so match the strength to the target distance.
  • Exploit material durability: Wood has 55 HP, stone has 130 HP, and ice has 35 HP, making ice easier to break while stone requires substantially more impact.
  • Target valuable enemies: Guards, archers, knights, royals, and Kings award different point values, with the King worth 1,000 points.
  • Build combos: Destroy multiple targets quickly to increase the combo multiplier and raise the points gained from subsequent destructions.
  • Protect your shot count: Unused shots can provide a completion bonus of 250 points per remaining shot, so efficient play can improve the final score.

Game Controls


Keyboard

KeyAction
← / AIncrease firing angle
→ / DDecrease firing angle
↑ / WIncrease power
↓ / SDecrease power
SpaceFire
EscPause / resume

Mouse

Mouse ActionFunction
Drag from the catapultAim and set angle/power
ReleaseFire the boulder

Touch

Gesture / ButtonAction
Drag on battlefieldAim
Power sliderSet launch strength
▼ / ▲ buttonsDecrease/increase angle
FIRELaunch the boulder

Mobile Support

Yes — the game detects coarse-pointer or narrow-screen devices and provides touch aiming, a power slider, angle buttons, and a dedicated FIRE control.

Desktop Support

Yes — the game provides desktop pointer aiming plus keyboard controls for angle, power, firing, and pausing.

Multiplayer

Single Player — Multiplayer not supported — the game contains individual level progression and no local, online, or cooperative multiplayer system.

Supported Input

Keyboard, Mouse, Touch

Sound

Yes — Sound effects and background music are available, with separate settings for sound effects and music.

Levels

30 levels — the game contains 30 procedurally generated but stable levels arranged across escalating difficulty tiers, with later stages using more complex structures, tougher materials, stronger enemies, and fewer available shots.

Score System

Yes — destroying structures and enemies awards points, with different values for materials and enemy types. Rapid successive destruction creates combo multipliers, and completing a level adds a 250-point bonus for each remaining shot. Best scores are saved locally, and score thresholds determine up to three stars on completed levels.

Frequently Asked Questions

Catapult King is a physics-based castle siege shooting game in which you launch boulders at enemy structures and characters.

The objective varies by level and can require defeating all enemies, defeating the King, destroying a percentage of the castle, or reaching a target score.

Desktop players can use drag aiming, arrow keys or WASD for angle and power adjustments, Space to fire, and Esc to pause. Touch devices provide battlefield dragging, angle buttons, a power slider, and a FIRE button.

Catapult King has 30 levels with progressively more complex castle layouts and tougher challenges.

If the level objective has not been completed when your available shots are exhausted, the level is marked as failed.

Destroying blocks and enemies awards points. Enemy and material types have different point values, while quick successive destructions can create combo multipliers.

Yes. Completed levels can award up to three stars according to the final score and the level's score thresholds.

Yes. Level unlocks, completed levels, best scores, stars, and settings are saved locally in the browser when local storage is available.

Yes. The game includes touch-oriented controls with drag aiming, a power slider, angle buttons, and a FIRE button.

No multiplayer system is implemented; the game is designed for single-player progression.

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