#crt-overlay {
  position: absolute;
  inset: 0;
  pointer-events: none;
  z-index: 40;
}

.scanlines {
  position: absolute;
  inset: 0;
  background: repeating-linear-gradient(
    to bottom,
    rgba(0,0,0,0) 0px,
    rgba(0,0,0,0.12) 1px,
    rgba(0,0,0,0) 3px
  );
  mix-blend-mode: multiply;
  opacity: 0.55;
}

.vignette {
  position: absolute;
  inset: 0;
  background: radial-gradient(ellipse at center, rgba(0,0,0,0) 55%, rgba(0,0,0,0.55) 100%);
}

.flicker {
  position: absolute;
  inset: 0;
  background: rgba(46,242,255,0.02);
  animation: flicker 6s infinite;
}

@keyframes flicker {
  0%, 96%, 100% { opacity: 0; }
  97% { opacity: 1; }
  98% { opacity: 0.2; }
  99% { opacity: 0.6; }
}

.crt-title { text-align: center; }

.game-title {
  font-family: var(--font-display);
  font-size: clamp(28px, 6vw, 56px);
  color: var(--cyan);
  text-shadow:
    0 0 6px var(--cyan),
    0 0 18px rgba(46,242,255,0.6),
    3px 3px 0 var(--magenta);
  letter-spacing: 2px;
  margin: 0;
  animation: title-pulse 2.4s ease-in-out infinite;
}
.game-title span {
  display: block;
  color: var(--magenta);
  text-shadow:
    0 0 6px var(--magenta),
    0 0 18px rgba(255,43,214,0.6),
    3px 3px 0 var(--cyan);
  font-size: 0.75em;
  margin-top: 6px;
}

@keyframes title-pulse {
  0%, 100% { filter: brightness(1); }
  50% { filter: brightness(1.25); }
}

.game-subtitle {
  font-family: var(--font-body);
  color: var(--yellow);
  letter-spacing: 6px;
  font-size: 20px;
  margin-top: 10px;
}

.glitch {
  animation: glitch 0.25s infinite;
}
@keyframes glitch {
  0% { transform: translate(0,0); text-shadow: 2px 0 var(--magenta), -2px 0 var(--cyan); }
  20% { transform: translate(-1px,1px); }
  40% { transform: translate(1px,-1px); }
  60% { transform: translate(-1px,-1px); text-shadow: -2px 0 var(--magenta), 2px 0 var(--cyan); }
  80% { transform: translate(1px,1px); }
  100% { transform: translate(0,0); }
}

#boss-warning {
  position: absolute;
  top: 20%;
  left: 50%;
  transform: translate(-50%, -50%);
  text-align: center;
  z-index: 30;
  animation: warning-flash 0.4s steps(1) infinite;
  pointer-events: none;
}
.warning-text {
  font-family: var(--font-display);
  color: var(--red);
  font-size: clamp(20px, 4vw, 36px);
  text-shadow: 0 0 12px var(--red);
}
.warning-sub {
  font-family: var(--font-display);
  color: var(--yellow);
  font-size: clamp(12px, 2.4vw, 20px);
  margin-top: 10px;
}
@keyframes warning-flash {
  0%, 49% { opacity: 1; }
  50%, 100% { opacity: 0.35; }
}

#toast {
  position: absolute;
  top: 14%;
  left: 50%;
  transform: translateX(-50%);
  font-family: var(--font-display);
  color: var(--yellow);
  font-size: clamp(14px, 2.6vw, 22px);
  text-shadow: 0 0 10px var(--yellow);
  z-index: 30;
  background: rgba(5,4,10,0.55);
  padding: 8px 16px;
  border: 2px solid var(--yellow);
  animation: toast-in 2s ease forwards;
  pointer-events: none;
}
@keyframes toast-in {
  0% { opacity: 0; transform: translate(-50%, -10px); }
  10% { opacity: 1; transform: translate(-50%, 0); }
  80% { opacity: 1; }
  100% { opacity: 0; transform: translate(-50%, -6px); }
}

@media (prefers-reduced-motion: reduce) {
  .game-title, .flicker, .glitch, #boss-warning { animation: none !important; }
}
